Quadtree: 2D Spatial Partitioning
Every game developer hits the same wall. Your particle system runs beautifully with 100 particles, struggles at 1,000, and dies at 10,000. The culprit is almost always collision detection: checking…
Read more →Every game developer hits the same wall. Your particle system runs beautifully with 100 particles, struggles at 1,000, and dies at 10,000. The culprit is almost always collision detection: checking…
Read more →