Rust

Rust

Rust tokio: Async Runtime Guide

Rust’s async/await syntax is just half the story. The language provides the primitives for writing asynchronous code, but you need a runtime to actually execute it. That’s where Tokio comes in.

Read more →
Rust

Rust Traits: Defining Shared Behavior

Traits are Rust’s primary mechanism for defining shared behavior across different types. If you’ve worked with interfaces in Java, protocols in Swift, or interfaces in Go and TypeScript, traits will…

Read more →
Rust

Rust Vec: Dynamic Arrays

The contiguous memory layout gives vectors the same cache-friendly access patterns as arrays, but with flexibility. When you need to store an unknown number of elements or modify collection size…

Read more →
Rust

Rust WASM: WebAssembly with Rust

WebAssembly (WASM) is a binary instruction format that runs in modern browsers at near-native speed. It’s not meant to replace JavaScript—it’s a compilation target for languages like Rust, C++, and…

Read more →
Rust

Rust Slices: Views into Collections

A slice is a dynamically-sized view into a contiguous sequence of elements. Unlike arrays or vectors, slices don’t own their data—they’re references that borrow from an existing collection. This…

Read more →
Rust

Rust Newtype Pattern: Wrapper Types

The newtype pattern wraps an existing type in a single-field tuple struct, creating a distinct type that the compiler treats as completely separate from its inner value. This is one of Rust’s most…

Read more →
Rust

Rust Drop Trait: Custom Cleanup Logic

• The Drop trait provides deterministic, automatic cleanup when values go out of scope, making Rust’s RAII pattern safer than manual cleanup or garbage collection for managing resources like file…

Read more →
Rust

Rust Enums: Algebraic Data Types

Algebraic data types (ADTs) come from type theory and functional programming, but Rust brings them to systems programming with zero runtime overhead. Unlike C-style enums that are glorified integers,…

Read more →
Rust

Rust FFI: Calling C from Rust

Rust’s FFI (Foreign Function Interface) lets you call C code directly from Rust programs. This isn’t a workaround or hack—it’s a first-class feature. You’ll use FFI when working with existing C…

Read more →
Rust

Rust HashMap: Key-Value Collections

HashMap is Rust’s primary associative array implementation, storing key-value pairs with average O(1) lookup time. Unlike Vec, which requires O(n) scanning to find elements, HashMap uses hashing to…

Read more →
Rust

Rust Cow: Clone on Write Optimization

Cloning data in Rust is explicit and often necessary for memory safety, but it comes with a performance cost. Every clone means allocating memory and copying bytes. When you’re unsure whether you’ll…

Read more →